Senior Event & Production Professional
A highly commercial Senior Event & Production Professional and former agency Owner/Director with over 20 years of experience delivering high-stakes global events. Adept at acting as the central hub between creative concepts, client budgets, and production reality. Unique expertise in modernising agency pre-production pipelines, utilising advanced CAD, 3D rendering, and practical AI automation to win pitches and accelerate quoting. A calm, decisive leader on-site, trusted to deliver £500k+ portfolios for the world’s leading financial and corporate institutions across the UK, USA, Europe, and Asia.
The Physics Engine: Exceptional adherence to spatial physics and a flawless camera move from the audience perspective.
The Aphantasia Project: A deeply personal short film exploring memory, dreaming, and the inability to visualise mental imagery, created using a multi-tool generative video pipeline and assembled in DaVinci Resolve.
Full-resolution outputs from the AI Generator Stress Test.
Images to be added.
"A photorealistic, premium corporate conference event..."
"Add a central circular stage with an illuminated floor..."
"Add an attentive foreground audience..."
"Shift camera perspective to a side angle..."
"A photorealistic, premium corporate conference event..."
"Add a central circular stage with an illuminated floor..."
"Add an attentive foreground audience..."
"Shift camera perspective to a side angle..."
"A photorealistic, premium corporate conference event..."
"Maintain framing, but add colorful florals, a dark blue table wash, and clear plexiglass chairs."
"Add an attentive foreground audience..."
"Shift camera perspective to a side angle..."
"A photorealistic, premium corporate conference event..."
"Maintain framing, but add colorful florals, a dark blue table wash, and clear plexiglass chairs."
"Add an attentive foreground audience..."
"Shift camera perspective to a side angle..."
A practical stress-test of five AI models, exploring how they interpret a basic CAD plot to build a realistic event space.
This report documents a staged comparison of five AI image generators, using a bespoke event CAD drawing as the starting point for a multi-step rendering workflow.
The purpose of the test was not simply to find the "best image," but to evaluate how different models handled continuity, prompt adherence, scale, spatial understanding, camera changes, and the translation of a technical event layout into a believable conference environment.
The test was intentionally demanding. The source image included a relatively complex stage design with curved truss, multiple lighting positions, LED architecture, staged seating, and later the addition of people, florals, audience, and a perspective shift. In practice, this made it a useful filter for identifying which models were genuinely useful for controlled event visualisation work and which were more suited to conceptual ideation.
The test was run as a sequence of four prompts, each building on the previous image.
| Model | Prompt 1 Base Room |
Prompt 2 Adding Details |
Prompt 3 Audience & Depth |
Prompt 4 Perspective Shift |
|---|---|---|---|---|
| Nano Banana 2 | Strong start. Clean, natural image with good palette and solid structural understanding. | Performed very well. Subtle look, good prompt adherence, and one of the best images in this round. | Still among the cleanest results. Nearly all seats filled, with good continuity. | Excellent. Handled the camera move very well, and the re-render often improved photorealism. |
| Nano Banana Pro | Strong start. Good structural understanding and solid quality. | Good adherence. Lights still a bit strong, but image quality remained high. | Strong result. Kept to the seating and scene logic well, and looked slightly crisper than Nano Banana 2. | Very impressive. Perspective change worked especially well, and it maintained scene consistency unusually well. |
| GPT Image 2 | Acceptable but stylised. Slightly cartoony, and the stage lighting disappeared too much. | Still had the recognisable GPT look. Cleaner, but not especially exciting or accurate in lighting logic. | Slow generation in Leonardo. Adhered reasonably, but the image remained visually "meh". | Better in motion than as a still, but scale drifted and audiences skewed older. Truss detail was strong. |
| Seedream 4.5 | Good initial understanding. Quick, natural-looking, and relatively good at maintaining positions. | Lost the plot here. Changed the LED wall, perspective, and pushed stage lighting far too hard. | Did okay in a second pass, but dimensions drifted and prompt adherence remained inconsistent. | Wild. It changed perspective but produced an unnatural shot, making it weak for controlled continuity. |
| Flux 2 | Interesting but unreliable. Some images had quality, but lighting was too strong and haze inconsistent. | Fell apart on scale. It did not understand chairs as a reference for perspective and human proportion. | Added audience in a visually interesting way, but changed layout and dimensions. | Useful only in a conceptual sense. Framing and room dimensions drifted heavily, as though travelling through different scenes. |
Nano Banana 2 emerged as one of the strongest all-rounders in the test. It consistently understood depth and space well, responded clearly to the staging logic, and often handled iterative changes better than expected.
The biggest strength of Nano Banana 2 was not that it was always the prettiest, but that it remained believable. In an event-production context, that matters more than visual spectacle.
Nano Banana Pro remained on a par with Nano Banana 2 overall, but with a slightly different personality. It often looked more mathematically resolved, especially during the perspective-change stage, where the camera move worked particularly well.
The strongest impression from Pro was that it could change an entire camera angle and still preserve a surprising amount of scene logic, even with relatively complex staging, seated panel composition, and structural background elements. This made it feel dependable for workflows that require consistency.
GPT Image 2 consistently understood the assignment, but always carried a recognisable look. The colours were punchy and the output often became more appealing in motion than as a still, but the aesthetic remained distinctly "GPT".
In stills, it could feel slightly cartoony, over-smoothed, or missing key lighting logic. In video transitions, however, that same punchiness often helped, because motion distracted from the weaker details and made the sequence feel more polished.
Flux was fascinating, but not dependable for this use case. It could generate beautiful frames, and in motion the output could even be attractive, but its understanding of continuity, room dimensions, and scale was weak.
The model seemed well suited to conceptual ideation rather than controlled development. It often felt as though each prompt was nudging the scene into a parallel version of itself rather than maintaining one consistent environment.
Seedream was initially underestimated because one of the weaker images had been chosen too early. A second pass showed that it could do better than first assumed, especially when starting again from Prompt 2.
Even so, the recurring issue with Seedream was drift. Dimensions shifted, the LED wall changed too readily, lighting often blew out, and the final perspective shot tended to become unnatural. It could produce good-looking images, but not with the level of control needed for a tightly managed progression.
The most valuable models were not necessarily those that produced the prettiest single image, but those that best understood space, staging logic, camera continuity, and scene behaviour over time. Nano Banana 2 and Nano Banana Pro were the strongest practical tools for this specific event-visualisation workflow.
End-to-end budget ownership, margin protection, estimating, and vendor negotiation.
Vectorworks (CAD), Cinema 4D, custom stage builds, and cross-departmental management.
Modernising pre-production workflows by helping teams adopt effective project management systems and practical new technologies.
International logistics, on-site technical direction, and freelance crew leadership.
Retained by former agency to manage top-tier client accounts, overseeing the end-to-end technical pre-production, commercial quoting, and delivery of complex live and virtual events.
Progressed from hands-on project management to a company leadership role, taking ownership of technical operations and driving agency growth before a successful exit and share sale in 2019.
Managed all live event work and in-house teams at major venues (including Emirates Stadium). Designed, budgeted, and produced live shows, conferences, and product launches.
Led all technical aspects and event delivery within large-scale, prestigious London venues, establishing a 'One Team Approach' to venue management.
Built foundational, high-pressure technical expertise delivering live sound and event production in demanding, fast-paced environments.
The generative AI landscape is heavily fragmented. While most off-the-shelf models can easily produce a polished, standalone image, they frequently fail when subjected to the rigors of actual event production—struggling with spatial continuity, scale, and lighting logic. For an agency to adopt AI effectively, it is critical to know not just how to prompt, but which specific physics engine to use for different phases of a project.
To define a reliable production pipeline, I conducted a rigorous, multi-stage stress test across five major AI architectures (including Nano Banana, Flux, GPT, and Seedream). The models were tasked with building a complex event space iteratively: establishing the room, populating it with people to scale, adding a foreground audience, and finally executing a dramatic camera perspective shift to test their 3D spatial awareness.
The R&D successfully mapped specific AI models to distinct production phases:
During the pandemic, Moody's Investor Services needed to pivot their flagship "Credit Trends" roadshow into a fully virtual format. The brief was highly complex: seamlessly connect and broadcast from 11 different countries over an 8-week period, maintaining flawless production value for a demanding financial audience.
I delivered this as part of a tight, three-person core team, working alongside a Logistics Manager and an Event Manager.
The series was delivered flawlessly, providing Moody’s with a resilient broadcast platform that kept them connected to their global market when physical events were impossible. The collaborative framework we built was recognized within the industry, winning Media and Broadcast Event of The Year at the 2022 C&IT Awards.
The generative video space is heavily dominated by disjointed, 20-second "AI slop" clips. I wanted to prove these tools could execute genuine, engaging storytelling. I chose a deeply personal subject: my experience with Aphantasia (the inability to visualise mental imagery) and how my highly vivid dreams blur the lines between reality and memory.
This project served as a sandbox to understand the practical limits of AI video generation and build a reliable production workflow.
While the rapid evolution of AI video means the renders from 12 months ago look a bit rough by today's standards, this project was a crucial foundational exercise. It taught me the realities of AI workflow architecture, prompt limitations, and the necessity of combining generative tools with traditional post-production pipelines. The final film is now live on YouTube.
While off-the-shelf AI image generators are incredibly powerful, they fundamentally misunderstand the physical realities of live events. Generic AI struggles to accurately generate industry-standard trussing, lighting fixtures (like moving heads), screen aspect ratios, and realistic staging geometries.
To solve this, I curated specific datasets of past event builds, lighting rigs, and custom staging. Using the Flux architecture, I trained bespoke LoRA (Low-Rank Adaptation) models to teach the AI the exact visual language of high-end corporate and concert production. This essentially gave the AI an "industry-specific" education.
The custom models enabled the rapid generation of highly accurate, brand-compliant creative concepts that were actually buildable. This allowed for real-time visual iteration during client workshops, ensuring the creative concepts remained structurally and technically viable from day one.
Historically, there is often deep friction between an in-house venue technical team and an external incoming production agency. This "us vs. them" mentality leads to logistical bottlenecks, safety risks, and lost commercial revenue for the venue.
Throughout my venue management career (spanning prestigious locations like One Great George Street to Manchester Central), I implemented a strict "One Team" philosophy. Rather than acting as a mandatory hurdle, I positioned the in-house technical department as an indispensable, collaborative partner. This meant offering total transparency, sharing expert knowledge of the building's unique quirks, and proactively solving rigging and power challenges before the incoming trucks even arrived.
This approach transformed the in-house technical offering into a major commercial asset. By building trust and removing friction, incoming agencies were far more likely to utilise our in-house equipment and crew, directly increasing the venue’s capture rate for high-value technical contracts.
To transition into senior agency roles, I needed a premium, highly visual digital portfolio that accurately reflected my technical and creative capabilities. However, my background is in live event production and 3D rendering, not web development. I had never designed or coded a website from scratch in my life.
Rather than relying on generic template builders, I decided to treat the portfolio as a live R&D project, orchestrating a full suite of AI tools to act as my development and design team.
From zero web development experience, I successfully coded, designed, and deployed a modern, interactive digital CV. Beyond just showcasing my past work, the site itself acts as a living proof-of-concept. It demonstrates how effectively orchestrating modern AI workflows allows technical leaders to rapidly execute complex, multi-layered projects outside their traditional domain.
The event quoting process is notoriously slow, requiring a project manager to manually break down a client brief, distribute requests across multiple sub-disciplines (audio, lighting, scenic), and compile disparate price lists into a single, cohesive budget. I wanted to see if this entire workflow could be automated.
I designed and prototyped an automated quoting pipeline using N8N. The workflow started with a digital client intake form. An AI "Project Manager" agent analysed the brief, fragmented the requirements by discipline, and routed specific prompts to distinct "Company AI" agents. These secondary agents cross-referenced deterministic data (inventories, day rates, and standard equipment lists) to generate estimated sub-quotes. Finally, the system compiled these into a master budget, explicitly flagging bespoke or complex requirements for human review.
While the prototype successfully executed the complex prompt-chaining and generated moderately accurate deterministic quotes (equipment and basic crew schedules), it highlighted a crucial industry truth. Live events possess too many non-deterministic variables—venue quirks, specific client demands, and creative nuances—for a fully autonomous quoting system to be reliable.
Ultimately, this R&D project proved incredibly valuable. It demonstrated that while AI is excellent at automating the heavy lifting of inventory and basic mathematics, high-stakes account management still inherently requires a seasoned human to interpret the grey areas and finalise the commercial strategy.
In the high-stakes corporate event sector, clients are frequently sold "one-size-fits-all" packages, or presented with creative concepts that look incredible on paper but fail completely in execution. Agencies often lose clients not because an event failed, but because the client felt unheard, stressed, or disconnected from the core message they were trying to deliver.
Over two decades of managing £500k+ portfolios, I have refined a client management methodology built entirely on active listening, strategic honesty, and bespoke ideation.
This methodology removes the friction and anxiety from event planning. By making complex creative processes feel simple, adapting my communication to the client’s level of understanding, and ensuring the final event actually delivers on their core message, I foster deep trust. This approach is directly responsible for transforming single-project clients into multi-year, highly profitable retained accounts. They return because they know that both their vision and their reputation are in completely safe hands.